An Extraction Roguelike game for Personal Computer Systems

When the money-hungry capitalists from the city of Freeport found ancient, valuable dungeons and cave systems just outside the city, they did precisely what you'd expect - turned to the gig economy to make them rich! Play as one of the many contractors for the Freeport Delving Company Ltd, and explore a-dungeon-a-day in an attempt to make your fortune - or at least scrape by while the company gets rich.


Introduction

Dungeons of Freeport is a roguelike game with elements taken from extraction shooters for Windows, Linux and Mac computer systems.

Features include:

* No warranty is given or any guarantee as to the quality of the jokes

A screen shot showing the player in a dungeon, breaking down a crack in the wall to enter a secret space
A contract to clear a dungeon the player can take.
The player entering the tavern in the town of Freeport Hollows.
Shopping. The player is shopping.
The player talking to the tavernkeeper, Elissa, who may well be an author insert.


System Requirements & Tech Specs

Dungeons of Freeport is coded in C++ and uses about 400mb of memory. It should run on most macOS and Windows systems that support basic 3d acceleration. It is aimed at standard xbox-style controller usage, but also works with that most venerable of input methods - the keyboard.


Getting & Supporting Dungeons of Freeport

Dungeons of Freeport is in active development now.

Information about it can be found by following me on Mastodon over at @vampiress@eigenmagic.net, or on my dev log.


Frequently Asked Questions

Who made the game?

Me, Elissa. Much of the game's pixel art was crafted by the talented Marcela Marceles.

Contact/Questions

For questions about Dungeons of Freeport, whether support, bug reports, business, or creative, please email us at contact (at) dungeonsoffreeport.com.