An Extraction Roguelike game for Personal Computer Systems

When the money-hungry capitalists from the city of Freeport found ancient, valuable dungeons and cave systems just outside the city, they did precisely what you'd expect - turned to the gig economy to make them rich! Play as one of the many contractors for the Freeport Delving Company Ltd, and explore a-dungeon-a-day in an attempt to make your fortune - or at least scrape by while the company gets rich.


Introduction

Dungeons of Freeport is a roguelike game with elements taken from extraction shooters for Windows, Linux and Mac computer systems.

Features include:

* No warranty is given procoding any guarantee as to the quality of the jokes

A screen shot showing the centre of Freeport Hollows, the town in Dungeons of Freeport. The player is reading a sign which describes a nearby building as 'The Cat and Crucifix Inn'.

Dungeons of Freeport, with the player in the middle of Freeport Hollows proper.

A screen shot showing the playing being greeted byt eh proprieter of 'The Cat and Crucifix Inn'.

The Cat and Crucifix Inn.

A screen shot showing the character's inventory and character screens'.

Character & Inventory screens.


System Requirements & Tech Specs

Dungeons of Freeport is coded in C++ and uses about 100mb of memory. It should run on most macOS and Windows systems that support 3d acceleration. It is aimed at standard xbox-style controller usage, but also works with that most venerable of input methods - the keyboard.


Getting & Supporting Dungeons of Freeport

Dungeons of Freeport is in active development now.

Information about it can be found by following me on Mastodon over at @vampiress@eigenmagic.net, or on my dev log.


Frequently Asked Questions

Who made the game?

Me, Elissa. Much of the game's pixel art was crafted by the talented Marcela Marceles.

Contact/Questions

For questions about Dungeons of Freeport, whether support, bug reports, business, or creative, please email us at contact@dungeonsoffreeport.com.