An Extraction Roguelike

Welcome to Freeport Hollows!

The Freeport Delving Company Ltd offers honest work for desperate people.

When the money-hungry capitalists from the city of Freeport found The Deepstone - an ancient warren of unmapped dungeons & caves a thousand years in the making, they did precisely what you'd expect - turned to the gig economy to make themselves rich!

Play as one of the many contractors for The Company and explore a dungeon a day in an attempt to make your fortune looting the ruins of long-dead civilisations - or at least scrape by while the company you're contracted to gains value for its shareholders.

Sign your contract, step below the city, and see if you can make it back with a satchel full of loot - or at least still breathing.

You didn't come to Freeport Hollows to get rich. You came because you'd run out of better ideas.


Introduction

Whatever you bring back, you keep. Whatever the dungeon keeps, it keeps forever.

Dungeons of Freeport is a play-once-a-day, turn-based dungeon crawler set in a low-fantasy world, with a focus on survival, combat, crafting, exploration and risk management. Spend your mornings in the growing company town of Freeport Hollows, preparing your equipment for the delve ahead before selecting one of three daily dungeons of varying challenge levels to loot.

World Features

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Making it Out Alive

Each trip into a freshly found dungeon, cave or mine in The Deepstone is its own unique challenge. Light matters. Noise matters. Ammunition matters. Engage enemies for think you can beat them - or sneak by them if you can't. Find cracks in stone walls with your torches or lanterns to break your way into hidden secrets. Avoid traps, defeat monsters such as the unsettling Flaymonkey, the adorable Biscuitwyrm, or the mythical Zillaclaw. But push too deep without enough supplies or strong enough equipment and you may not come back at all.

You may be sure you can make it out with your satchel laden with valuables, but try not to die - if you do, the dreaded Junklings will take it all before even the town's experienced Delvers can bring drag your sorry carcass back to town. Your character persists - but your gear might not.


Semi-Cozy Small-Town Life

Waking up of a morning in the Cat & Crucifix Inn, you can prepare yourself for the day ahead while the townsfolk settle in to their routine of cheap ale, cheaper food and the kind of grumpy conversation you'd expect from people stuck at the nastier end of capitalism.

Store your ill-gotten money in the bank. Stash loot and other heavy items in your private chest at the inn. Buy new gear and stock up on healing salves, balms and potions. Break down broken kit or smelt it down into raw metals, turning the results into something new for yourself - or just to sell for money.

Then your daily delve begins - a one-way trip into the depths, hoping you'll come out with enough gear to do it all again.

Gradually turn your struggling adventurer into a seasoned dungeoneer - and if you do it long enough you may even be able to buy a house in town!


Gameplay